Ever wonder why your students can be enthralled in a video game for hours, but not in your classroom? Read this article about designing your classroom like a video game. The author, concludes with these points:
1.
Realize self-directed learning not by merely suggesting it, but making it
necessary to get anything done.
2.
Design learning experiences so that students see visible progress on a daily
basis.
3.
Make objectives clear, and offer students multiple ways to accomplish them.
4.
Give students the tools to design and build what you hadn’t thought of.
5.
Design with iteration in mind: one skill builds on the next–and students need
it all to succeed.
6.
Use project-based learning where students design the entire process from
brainstorming to publishing.
7.
Give students malleable learning tools and resources that they can customize–or
“upgrade” to fit their approach to learning.
8.
Make learning both collaborative and competitive.
9.
Consider challenge-based learning and place-based education, where students
solve problems important to them, in communities that are watching.
10.
Gamify your classroom in a way that focuses not on standards, data, or
“proficiency,” but personal progress meaningful to the student.